Bring all four of your tokens home before your opponent, or just the first token if the table creator chose "One round".
The board and tokens
Each player has four tokens that start in their colour's base, off the board. Who rolls first is chosen at random.
A token travels from its colour's start square once around the board, then up its own colour's home column to home.
There are eight safe squares: the four start squares and the four stars. No token can be captured there, and tokens of different colours can share them.
Rolling the die
Roll the die on your turn, then move a token by the number rolled.
- A six gives you another roll, and the rolls add up: if you roll 6, 6, then 2, you move with all three once you have finished rolling.
- You choose which roll moves which token, one roll per move.
- Three sixes in a row in the same turn: the turn is lost, along with the rolls saved in it.
- A roll that no token can use is lost.
Leaving base and moving
A token only leaves base with a six, and goes onto its colour's start square.
Tokens of the same colour can share a square, but they do not form a block: your opponent can pass them or land on them.
Capturing
If your token lands on a square holding an opponent's token, and the square is not safe, that token goes back to its base. If there are several opponent tokens on the square, they all go back.
A capture earns you an extra roll once you have used the rolls you have.
Getting home
A token needs the exact number to reach home. A roll that would overshoot cannot move that token.
Bringing a token home earns you an extra roll once you have used the rolls you have.
How the game ends
The table creator picks how the match ends when creating the table:
- All tokens home (the default): the first player to bring all four tokens home wins.
- One round: the first player to bring one token home wins.
Tips for beginners
- When you have several rolls saved, think about the order: you might bring a token out with the six, then capture with the other number.
- Park tokens on safe squares when your opponent is close behind.
- Stacking your tokens on one square doesn't protect them; it can send them all back at once.
- Don't wait too long to bring tokens out; sixes don't come every turn.
Questions
How many players does Ludo have on Card Kings?
Two, each with one colour: red and yellow, opposite each other on the board.
What happens if I roll three sixes?
You lose your turn, along with the rolls saved in it, and play passes to your opponent.
Can two tokens form a block in Ludo?
No. Tokens of one colour can share a square but don't stop your opponent from passing, and if they land on them off a safe square, all of them go back.
Do I need an exact roll to get home?
Yes. A roll that would overshoot can't move that token, but you can use it for another token if one can move.
